Sign up for a new account in our community. Can be obtained from transmututation if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. then with the new modded IPS replacement statuses i have suggested, they stack and give a huge improvement that makes them a tempting choice over just slapping on viral and calling it a day. This weapon has impressively high base damage and slash damage. Corrosive is created by combining Toxin and Electricity. Unique Feature: A two-handed Nikana with extended block angle. It deals 247.5 base damage that can be enhanced further with the progenitor element bonus Liches give, and most of the Livia's damage is Slash. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. That's because Corrosive has a +75% against Ferrite. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe It has no damage modifiers or unique status effects. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. Of course at the end of the day it's elemental mods that deal all the crazy bonus damage to enemies, so with the right elemental setup those physical damage types barely even matter until obscene levels of enemy scaling anyway. 100 Slash will deal 42. Learn everything about the powerful Epitaph. By it seems to me that these issues only come into play around enemy level 500+, and anyone who wants those level enemies, should have the right weapons, rather than have 1 weapon that just deletes enemies of any level. Impact is a stagger, puncture decreases enemy damage, and slash causes bleed. Impact: Impact Damage is one of the three physical damage types. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. With a guaranteed Impact proc with enemies at 9 meters, and a 30% critical chance, the Fulmin is a powerhouse weapon under the right conditions. Full Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Puncture as a base element is good against armour. Piercing Hit: +90% Puncture, +0.9 Punch-through your option 2: secondary stat: Edit Preferences Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Only use Blast on a status primer. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. Enemies will get tankier just by scaling health. Only to then have the community complain that they want harder content. So here it is, my suggestion to address IPS. True damage is an unlisted damage type that some Warframe abilities possess. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. Unable to move or attack for 3 seconds. 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Sawtooth Clip: +90% Slash, +90% Status Duration bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). You need to be a member in order to leave a comment. - At maximum 10 stacks enemy is stunned. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Effect caps at 75% at 10 Puncture stacks. elemental damage is calculated from the total base physical damage (impact+puncture+slash), so 60% of that is generally higher than 60% of just slash, for example, but this is only if you want that extra element on it. Press question mark to learn the rest of the keyboard shortcuts, http://warframe.wikia.com/wiki/Damage_2.0. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. what point does it become 0?, like what level? generally they aren't too helpful, because for whatever reason, they max out at just +60%. Slash only shows its mettle when armor levels get high and that doesn't take very long. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. Very high critical and status chance also with high attack speed. Learn everything about Warframe's Ash. keep in mind that, they will effectively be doing the same thing with HP as they are with armour, soon viral and slash would be your ONLY option, dueto how high their HP would be, yet almost non existing armour. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. Thanks! Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. Impact or Puncture or Slash? Each can be increased by use of their respective mod cards. In incarnon mode, this build procs Impact, Slash, Viral and Radiation giving +480% dmg after only 1-2 hits. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. Electricity will keep enemies stuck in the Gas cloud and deal constant damage over time. No 1 mod should be more powerful than 2 combined mods and no base status should be more powerful than modded ones. Some of the pistol +base damage type mods in particular are useful when still leveling weapons as they generally cost less per point, and are sometimes easier to obtain than an elemental. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. In general, Viral is the strongest damage type. Learn everything about Warframe's Ash. New player here. Whether you're a veteran of the Origin System or a brand new Tenno taking the first I was wondering if the mods that increase impact, puncture, or slash are worth equipping? Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. All in all - they're secondary mods, nothing more. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. However, this is a total guess, I personally have never used them at all. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. so, what does everyone think of this idea?, some constructive feedback would be nice. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Sounds weird doesn't it? It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Slash as a base element is good against bare health. You rarely see Radiation used in high-level content except for status primers and niche builds. Some endgame builds pair Electricity with Gas to double as a crowd control effect and extra source of damage. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. How to leave a lasting impression on the enemy. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Caps at 75% reduced accuracy at x10 stacks. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. even if armor was a fixed value, anything that bypasses it makes it pointless to mod for both, when you can just mod for 1 and be better off than modding for both. Including stuff like enemies that are affected by this or that, etc. IPS stat mods can look something like this. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. On the other hand, I would assume that hardcore survivalists would just use four Corrosive Projection auras, effectively removing enemy armor and making Slash damage more ideal as slash deals bonus damage to flesh which is basically what every enemy in the game is made of, save for robots. 1 (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it comes to a primary? which is why in my suggestion, there would be effectsthat bypasses armour and shields. Common Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Gallery Old appearance Patch History Update 11.0 (2013-11-20) impact It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. each stack has individual duration. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. These elements typically come with more potent damage modifiers and status effects. Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. As above, you dont generally want to use them. Single bosses like Eidolons andProfit Taker are a different story, they have pre defined levels and dont scale past that, also they are status immune, so we cant really talk about them. I know how elemental mods work now and that each weapon has its total damage split into 3 (sometimes 2) types of damage: impact, puncture, and slash. which is why in my suggestion, there would be effectsthat bypasses armour and shields. However, the actual effects from the armor stripping are applicable for the whole squad. It's easy! Max Rank Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . Generally try to avoid Impact, due to it being good against shields (which often are easily removed by cold/magnetic or directly bypassed by toxin and viral procs) and go for Slash (with corrosive if facing plenty of armor) or puncture (which is generally good against everything). This chance is doubled when the weapon's fire rate is below 2.5. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. basically, the idea behind this is, if you use mod space for a stat, you should be compensated for it and if you use 2, then you should be double compensated. I think it increases all the physical attributes, but not the elemental ones. 2,000 If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. that is pure and simple, OVERPOWERED! [Top 5] Warframe Best Impact Weapons (2022 Edition) Updated: 21 Feb 2022 2:52 am. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? If slash gets nerfed again, it would ruin Titania, Ash and other slash ability warframes well Titania won't be ruined as much as the other warframes since the damage input she does still do alot of damage. i can still effectively kill level 160 heavy gunners with 0 slash build (bo prime) and no riven. - At maximum 10 stacks enemy is stunned. Tradeable Altered the text of the Shattering Impact Mod to be in line with the other parkour Mods. Zetooo94 2 yr. ago 5 The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Browse our network 9 Valve Corporation. 1 mod = 5 stacks (resets at 5 stacks) . (1.3*3.7=4.81 vs. 4.6). but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. These are the most common damage types. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Edit Preferences This is a fantastic element for fighting the Corpus, amplifying the damage their shields take tremendously. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. I think the specific faction damage is applied like Serration but only if the target is of that faction. its the same reason you take toxin now (used to be gas/slash) for corpus. 2 mods, each procapplies 2% Pierce chance to deal damage that bypasses armour and shields, at 10 stacks 50% chance for your next hit and resets counter. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? 2020 Digital Extremes Ltd. All rights reserved. Asked by All the latest gaming news, game reviews and trailers. even if they revert corrosive back to armour stripping, due to the power of viral + slashbleed now, it still makes it pointless to mod for now. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. With the following article you will learn how to get fish oil in Warframe, because we have all this covered for you here. The fact that people stay away from impact weapons if they can is a great example. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Now. Edit:status procs, puncture decreases damage, useless; slash deals bleed that ignores everything, great & impact stuns them for 1,5 second, garbage. first remove all stacking from base IPS statuses,including slash (make bleed status cause the enemy to take 10% extra damage). WarFrame PvE MMO-Lite . Armor scaling makes all damageexcept Bleed eventually worthless including anti-armor damage types like Puncture. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. It is fantastic against the Corpus but horrible against heavily armored Grineer. And as of right now it would seem that other procs are better than other. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Option 2: Secondary stat increaseonthe IPS mods. 460k dps viral+slash crescent slicer. Slash: Slash Damage is one of the three physical damage types. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. At high levels, Heavy Gunners are basically gods by comparison. They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. It only works on organics due to the weapon's nature. Update Infobox Data that is pure and simple, OVERPOWERED! Increases effectiveness against enemies with Shields, especially Corpus units. flux rifle might be another one I'd consider), then it gives a significant boost. Its status effect, while powerful on paper, deals insignificant damage on its own. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Enemies cannot recharge their shields naturally while Magnetized. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. I can see how my suggetion may seem to complicate things, but it doesnt really. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Polarity Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. IPS (Impact, Puncture, Slash) Status mods rework. Obtained From: Sister Liches. Hunter Synergy and Hunter Recovery make Companions worthwhile allies in combat, and the set bonus even grants Companions increased damage. One of the most exciting and engaging aspects of the game is the Ambassador Warframe weapon. Not too long ago I suggested a single melee mod change, in an effort to help with impact being so useless, some of the community didnt like that idea and someone said they would rather see the IPS be addressed, than see some Band-Aid solution. At low levels, Heavy Gunners are several times tankier than Butchers. Sign up for a new account in our community. Explain why my friend said not to get the Cernos bow cause it impact damage. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Only Physical damage type worth a damn is Slash. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. what is wrong with players taking a primary,secondary or melee to deal with different enemies? Radiation is the result of combining Heat and Electricity. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Instead, True damage ignores all armor that an enemy possesses. Consider using buffs like Rhino's Roar or play Gyre to get the most out of Electricity in difficult activities. It has solid damage multipliers that make it great against Infested, and its status effect makes Slash an excellent option for killing highly-armored targets across all content. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Reloads are faster while sprinting, even more so in Gauss hands. ((100 + 50) * 10 / 100 = 15). Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. If you take full advantage of Warframe's damage system, you can turn your enemies into ash, bypass their defenses, or make hostiles fight their allies. Max Rank Description In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible?
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