- Reduced randomness of gift-giving item pool. Spouse Merchant ability and daily gold. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). - Serana can now store items in a dedicated storage inventory without using or equipping them. - The contextual responses for some of Serana's radiant dialogue should now work properly and as intended. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Auri Banter. If Sofia stays with the adventuring party for too long (5 days) Serana gets annoyed and asks her to be dismissed. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. This allows her to converse with the player better when she needs to. This quest awareness is extensive, and covers every single Companions quest until the end of the questline. Additionally, Serana will not sneeze at all if she is still a vampire. - Added framework for future patchless integrations with Apocalypse Spells. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! New quest-aware commentary, as well as dialogue for said armor. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. - Patch update by Noodle Bowl. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - New romance content towards the earlier parts of Serana's romance plotline. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Refusal to Serana's marriage proposal now toggles the relevant global variable. Fixed some redundant code. This will be enabled when 3.0 is released.). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Improvements to overall commentary code. The progression of this content is almost entirely experienced through dialogue with Serana along the Dawnguard journey. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. - Added in a timer quest that controls relationship variables with Serana. Inspired by Aelarr's Race compatibility dialogue mod I decided to make a patch for Martimius' lovely Serana Dialogue Addon mod. It wouldn't make sense for Serana to become more outspoken and bantery to other characters so soon after waking up, - Added AlternateVoice=1 condition to hello lines that should have had it, - Workarounds added to prevent FG seduction dialogue from popping up on Serana after she has been married (thanks jgostling!). - Fixed dialogue conditions for some radiant greets. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". After this update, NFF (and any follower framework support for Serana) will be obsolete. - Main Quest Dialogue added (Bleak Falls Barrow->Ustengrav | post-Blackreach on the to-do list). Additionally, you will now be able to convince Serana to have a more positive disposition towards the Companions, should you choose to cure the Circle (except Aela- that darn stubborn furry) of their lycanthropy, when the player is the Harbinger. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - Initial patch release. - Fixed bug where Nightshade would just randomly teleport to Phoenix. Good news; it exists. - Campfire mod spooning support (via an optional patch. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. It's disabled for now though until I can find a way to get it working consistently. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Revoiced reactions to lockpicking objects. Additionally, messages will be displayed on screen indicating that Serana is guarded at the start, and the player needs to either spend more time with her or talk with her more to get her to open up. - More subtitle fixes, courtesy of GuerillaTech. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added in delays for radiant love greets/dialogue/commentary. Pretty Huge Update! For now it's just about her dad but more topics to come for the next release. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. Type "stopquest SDA_SolstheimCommentary" in the console. dialogue. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. This happens later in the Dawnguard questline so it's good for roleplay. Will perhaps get to Volkihar Clan commentary later. . This should prevent Serana talking to NPCs pretty far away, or in a different room, - Some line corrections for SDA Romance Ancestor Glade conversation, - Added more alternate voice toggles, improving the overall VA transition experience. You have been warned. - Cure Dialogue Rewrite + Expansion. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. - Removed vanilla bloodcursed arrows dialogue. - Serana (and other followers) no longer triggers traps while stepping on them. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Being a lover to Serana unlocks radiant lover dialogue which may be experienced at will, as a way for you two to be affectionate. For now, just dismiss her from the normal follower dialogue. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. The writing for a lot of these conversations has improved, and Kerstyn's voice should now feel more synergistic with how she voices the Serana character now. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. When both FG and OStim are installed, OStim takes precedence. Fixes to some scripts for the Companions commentary. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - The "strange sensation" message shouldn't appear twice now. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - House of Horrors commentary || Same as the above "Silver Hand" advice. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). The player isn't her thrall or blood cow. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - Implementation of Serana commentary recap framework. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. (you can find the list on my website). On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. - Serana now has a map marker, toggle-able through the quest journal. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In a future update, this will be re-implemented. However, if the player chooses to remain part of the #furryfam- although Serana will disagree with you, this won't be harmful to the player-Serana relationship (as she has come to learn to respect your decisions- despite how the Companions questline brought up some of her past trauma). Her comment after "The Silver Hand" quest should now fire for more people. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. - College of Winterhold general location awareness and commentary. - Serana will no longer compliment your skills when she is in a dungeon. Serana Dialogue Add-On Romance Update + LE Port! dialogue this mod has, so that it's less spammy. - Fixed Serana saying "Lani" for the "Jon" Name. Over 160+ new lines! - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. - Serana will break up with you if she finds out you are already married. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! All rights reserved. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. Why? Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. Sometimes Serana may run off or her pathing may become wild. - Fixed conditions for Skuldafn commentary, - Sofia should no longer speak to Serana while she is unconscious in the Whiterun stables (this, although rare, sometimes happened in my own testing), - Serana and Jarl Balgruuf should no longer talk to each other while each of them are in separate dialogue scenes, - Previous messageboxes that set up the "Trust" conversation were removed, as they detracted from the role-play experience. 1.0 RELEASE! - One of the radiant greets had a mismatching audio file. - Moved some dialogue lines to the "Can I talk to you for a bit?" - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). You can check her out here! - Removed debug notification that shouldn't be there for the horse riding. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. Rewrites and revoices of earlier SDA content. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. (Feature based on code by Followers as Companions by Ishara Meradin). This mod is opted-in to receive Donation Points. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - The disclaimer message has been changed to a small notification on the top left of the screen. Travel out of Solstheim and go back to Skyrim. She no longer gets cured immediately, but only 24 hours after (after "thinking about it"). This also prevents dialogue from being tabbed out like before- the dialogue should be more continuous now. - Serana is no longer dismissed during The Silver Hand quest. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. This is in line with the dialogue design choice for Serana (as at least during Dawnguard) Serana's non-radiant conversations were always able to be accessed by the player at any given time, given the natural dialogue conditions are met. - SDA is now in a BSA! ), - Manually went through a lot of the Serana Romance files and adjusted audio for those that were too quiet, - Improved face animations for some of the Serana Romance lines, - More ITPOs/ITM cleaning (Thanks to Astakos for pointing out the records! This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. It's been improved on the technical level as well so there should be fewer bugs with it. 2. Serana will no longer comment negatively about the Companions if you've told her you want to cure the Circle of their lycanthropy. - The FG/OStim check is now made on each player game load, making SDA now able to detect if either of these animation frameworks were installed on an existing SDA save. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Copyright 2023 Robin Scott. The player will be able to ask Serana which version they'd like her to play in-game. - Serana's Necklace of Vivacity now has custom meshes and textures! Go back to Solstheim. Due to limited voice lines though, (even spliced) I can only do so much. Even vampires need some shut-eye every now and then. (However, due to how wonky vanilla radiant pathfinding is, I suggest you save before doing this; if Serana's AI messes up, you can reload the save and try again, or just pick a different option). Serana should now look more expressive. (It's easier to manage compared to four separate mod pages). Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Serana will now be able to give you gifts too! - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. For now these are unvoiced. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. Serana radiant interactions with many new NPCs. Serana and Aela are my two favorite followers in all of Skyrim, so to see a follower given as much of an overhaul as SDA . - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - The RP conversations (from v1.7 onwards) were restructured as to not initially overwhelm the player dialogue choice list. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). If you still want to experience it (with a mute Auri), you can type "setpapyrusquestvar SDA_FollowerBanter AuriBanter True" in the console. This includes anything that will be seen by an audience of people, whether it be a Skyrim modification or even a video.Mod Pack Authors can use my content in their mod lists (even without my permission) but CANNOT benefit off of monetizations in any way, shape, or form. You do not need to romance Serana for this. Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. As an NPC, Serana is more intelligent and has many new follower features. - Disabled a Whats on Your Mind line as it didn't make sense with the addition of the new Trust convo, - Made the SDA Animation Framework Check message hidden, only available to see through Papyrus Logging, - All Main Quest Commentaries are now started via a ChangeLocationEvent SM Node, and are called to stop when they're not running anymore. Did it for sure this time. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. Removed Serana finding a table option in drinking buddies since that was buggy. I've since added in safeguards to ensure that once quests are run, they are no longer run again. - Papyrus Optimizations, further reducing (harmless) log errors and spam. - Serana is now recognized by the vanilla game as a "lover" after she elopes with the player (Relationship Rank 4), - She should no longer greet you while you're in a conversation with another NPC, - Backend changes for the first confession quest, that Serana's dialogue would play out fully and not be interrupted, - More backend improvements to make future development more organized, - Fixed sound static with faulty audio files (Thanks to GuerillaTech for finding the faulty files! - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. No patch plugin needed, SDA should automatically detect when you have said mod installed and Serana is wearing the Ram Horn cuirass. At that point, she's supposed to be force-dismissed from you, but I haven't gotten that to work yet. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs.